Remove these ads. Join the Worldbuilders Guild

Lullaby Sinclair

4 Level (0/6500 XP for level-up) Background V. Human Race / Species / Heritage Neutral Evil Alignment
Graviturgy Wizard
Level 4
Hit Dice: 4/4
1d6+3 Class 1

STR
8
-1
DEX
12
+1
CON
16
+3
INT
20
+5
WIS
12
+1
CHA
10
+0
27
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+7 Attack mod
INT Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+1 Dexterity
+3 Constitution
+7 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
-1 Athletics STR
+0 Deception CHA
+5 History INT
+1 Insight WIS
+0 Intimidation CHA
+9 Investigation INT
skills
+1 Medicine WIS
+5 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

------------------------------------------------
Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
------------------------------------------------
Adjust Density
At 2nd level, as an action, you can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be Large or smaller. The target's weight is halved or doubled for up to 1 minute or until your concentration ends (as if you were concentrating on a spell).

While the weight of a creature is halved by this effect, the creature's speed increases by 10 feet, it can jump twice as far as normal, and it has disadvantage on Strength checks and Strength saving throws.

While the weight of a creature is doubled by this effect, the creature's speed is reduced by 10 feet, and it has advantage on Strength checks and Strength saving throws.

Upon reaching 10th level in this class, you can target an object or a creature that is Huge or smaller.
------------------------------------------------
Telekinetic

  • You learn to move things with your mind, granting you the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

  • You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.

  • As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.


------------------------------------------------
Observant

Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom by 1, to a maximum of 20.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
------------------------------------------------

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips
Sapping Sting
Minor Illusion
Mage Hand

1st Level
Shield
Silvery Barbs
Magnify Gravity
Find Familiar(Ritual, non-prepared)
Identify(Ritual, non-prepared)

2nd Level
Vortex Warp
Kinetic Jaunt
Immovable Object
Invisibility(Non-prepared)
Hold Person
Tasha's Mind Whip
Suggestion
Spellcasting
Common + Undercommon

Languages & Proficiencies
------------------------------------------------
Origin - Academic Researcher

  • Proficiency in Investigation.

  • You can cast Identify at will.

  • When learning scrolls, you have advantage on the Arcana check.

  • When transcribing scrolls from a spell book, the time and cost to copy a spell is halved.


------------------------------------------------

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Roguie.

Statblock Type

Character Sheet (latest)

Link/Embed