+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+1 | Dexterity | |
+0 | Constitution | |
+4 | Intelligence | |
+5 | Wisdom | |
-1 | Charisma |
+1 | Acrobatics | DEX | |
-98 | Animal Handling | WIS | |
-98 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
-98 | History | INT | |
+4 | Insight | WIS | |
-1 | Intimidation | CHA | |
+4 | Investigation | INT | |
+2 | Magical Creatures | WIS | |
+2 | Potion Making | INT | |
+2 | Herbology | INT | |
+2 | Muggle Studies | INT | |
+4 | Magical Theory | INT |
+2 | Medicine | WIS | |
-98 | Nature | INT | |
+2 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-98 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Unarmed | +3 | STR | 1d4+1 | Bludgeoning |
Potion
Common
First Year Potion When you drink this potion, you become utterly discombobulated for 6 seconds. You can’t take actions or reactions and you roll a d10. If you roll 1-8, you must use all of your movement to move in a random direction. To determine the direction, assign a direction to each number 1-8. If you roll a 9-10, you don't move.
1 bundle of gurdyroots
2 bundles of lovage
1 flask of ethanol
Weight: .5 lb
Potion
Common
First Year Potion When you drink this potion, you forget everything you perceived in the last minute and you won't be able to remember anything you perceive in the next 10 minutes.
1 bundle of lovage
1 cluster of mistletoe berries
2 flasks of Lethe River water
Weight: .5 lb
The statblocks of your Weapons, armor and other important/magical equipment
Wondrous Item
Legendary
----------------------------------------------------------------------------------------
A finely crafted silver ring bearing the head of an eagle, its eyes set with small blue gemstones that shimmer faintly in the presence of magic. The ring is enchanted to protect its wearer and enhance their intellect and instincts, a reflection of both the Ravenclaw legacy and the ingenuity of Joey's great-grandfather, who crafted the ring long ago.
----------------------------------------------------------------------------------------
A letter came with the ring on Joey's birthday:
My Dearest Joey,
As you begin another year at Hogwarts, I want you to know how proud I am of the young man you are becoming. I know the path you walk isn’t always easy, and I admire the quiet strength you carry with you each day.
This ring, the "Ring of the Watchful Eagle," is a family heirloom crafted by your great-grandfather. He was a man of immense talent and vision, someone who understood the value of seeing the world in ways others could not. He poured his skill, wisdom, and determination into this ring, not only as a tool but as a symbol of our family’s enduring legacy.
It is said the eagle’s eyes see truths hidden from others, cutting through distraction to focus on what truly matters. I hope this ring will help you as it helped him—granting you protection, clarity, and the ability to pursue knowledge and justice, no matter the challenges ahead.
Remember, the most important truths often lie just beneath the surface, waiting for those with the courage to seek them. Trust in yourself, Joey, and know that even if I am not by your side, my faith in you is unwavering.
With all my love,
Dad
Weight: .5 lb
The statblocks of your class features
Level | Proficiency Bonus | Focus Points | Metamagic | Features |
---|---|---|---|---|
1st | +2 | 3 | -- | Font of Focus, School of Magic |
2nd | +2 | 3 | 1 | Metamagic |
3rd | +2 | 4 | 2 | Metamagic, Spell Deflection |
4th | +2 | 5 | 2 | Ability Score Improvement |
Statblocks for your familiars, mounts etc.
Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. Magical Post. When given a note, letter, or package, the owl will magically know the location of the recipient and fly to deliver the letter.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
The Unlocking Charm
0-level (Cantrip) Enchantment
The Airway Clearing Spell
0-level (Cantrip) Abjuration
The Sticking Spell
0-level (Cantrip) Transmutation
The Wand-Lighting Charm
0-level (Cantrip) Enchantment
The Flower-Conjuring Spell
0-level (Cantrip) Transmutation
The Knockback Jinx
1-level Evocation
The Full Body-Bind Curse
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.