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Homebrew

Seed Pouch

Wondrous Item

Legendary Requires Attunement

Daily Enchanted Seeds Gefjun’s Seed Pouch magically refills with enchanted seeds each day at dawn. Regenerating Seeds: The pouch holds 5 enchanted seeds at a time. At dawn each day, any used seeds are replenished. The seeds can be planted, eaten, or used in battle. Different seeds have different effects, as described below.  
    Seed of Vitality
  • When planted, this seed enhances the health and growth of the area around it.
  • Effect: When buried in the ground as an action, the seed creates a 20-foot radius of fertile ground for one year. Any crops planted in this area grow at double the normal rate and are resistant to blight and disease.
  • Special Use: When a creature eats this seed, it restores 4d8 + 8 hit points and grants the creature immunity to poison and disease for 24 hours. (Once per day)
  • Seed of Summoning
  • This seed calls forth plant-based allies to assist the wielder.
  • Effect: When planted in the ground as an action, this seed summons a Wood Woad or 3 awakened shrubs (as per the Awakened Shrub stat block). The summoned creatures remain for 1 hour, or until they drop to 0 hit points, and follow your commands.
  • Limit: This ability can be used once per long rest.
  • Seed of Protection
  • This seed creates a barrier of vines and roots to protect an area.
  • Effect: When thrown on the ground as an action, the seed creates a 10-foot-high wall of interwoven roots and vines, covering a 30-foot line or a 10-foot-radius circle. The wall lasts for 10 minutes, has an AC of 15, and 50 hit points.
  • Special Effect: Creatures attempting to pass through the wall must make a DC 15 Dexterity saving throw or become restrained by the vines. Restrained creatures can make a DC 15 Strength check at the start of their turn to break free.
Seed of Nourishment
  • This seed holds pure nourishment, offering sustenance and vitality.
  • Effect: When buried in soil, this seed creates a 10-foot radius of enchanted ground that bears edible plants and fresh water. Anyone who eats the produce or drinks the water within this area for the next 24 hours gains advantage on saving throws against disease and exhaustion.
  • Special Use: If a creature consumes the seed directly, they gain the benefits of a Lesser Restoration spell and are sustained without needing food or water for 3 days.
  • Seed of Wrath
  • This seed transforms into a weaponized force of nature when used in combat.
  • Effect: As an action, you can throw the seed up to 30 feet, where it bursts into a writhing mass of thorny vines. Creatures within a 10-foot radius must succeed on a DC 16 Dexterity saving throw or take 4d10 piercing damage and be restrained. Restrained creatures take an additional 2d6 piercing damage at the start of each of their turns.
  • Escape: A creature can make a DC 16 Strength saving throw at the end of each of its turns to free itself from the vines.

This small leather pouch is adorned with ancient runes of growth, harvest, and abundance. The strap is woven with vines that stay green and vibrant, no matter the season. Though it appears small, the pouch has a magical capacity and produces a handful of enchanted seeds each day. These seeds can be used to nourish the land, summon plant-based allies, or even wield nature’s magic in battle.



Created by

nikomeg1.

Statblock Type

Item

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