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Melchior's Spell Library

Spore Bomb

3-level Necromancy

Casting Time: 1 action
Range/Area: 90 feet
Components: V, S, M
Materials: A vial of poisonous mushroom spores
Duration: 1 round
You conjure and hurl a ball of toxic mushroom spores at a point of your choice you can see within range, where it bursts into a 15-foot radius cloud. The area of the cloud is heavily obscured, and when a creature enters the cloud for the first time on its turn, or starts its turn there, it must succeed on a Constitution saving throw or take 2d10 necrotic damage, 2d10 poison damage, and be poisoned until the start of its next turn. On a successful save, a creature takes half as much damage and is not poisoned. A strong wind of 10 miles per hour or more can disperse the cloud early.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, you throw an additional bomb for every 2 slot levels above 3rd (+1 at 5th, +2 at 7th, +3 at 9th).

Created by

That.One.Guy.

Statblock Type

Spell

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