Fungal Shield
4-level Conjuration
Casting Time: 1 bonus action
Range/Area: Self
Components: S
Duration: Concentration, up to 1 minute
Fungal material coalesces into a mushroom cap shield.
This magic shield lasts until the spell ends. It counts as
both a shield and a simple weapon with which you are
proficient. It grants +2 AC, deals 2d8 necrotic damage on a
hit, and has the thrown property (range 40/120).
In addition, when a creature misses you with a melee
attack, you can use your reaction to release a cloud of
spores over it. The creature must make a Constitution
saving throw. On a failed save, it takes 2d12 poison damage
and is poisoned until the start of your next turn. On a
successful save the creature takes half as much damage
and is not poisoned.
If you drop the shield or throw it, it dissipates at the end
of the turn. Thereafter, while the spell persists, you can
use a bonus action to make the shield reappear in your
hand.