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Melchior's Spell Library

Timber Spines

8-level Conjuration

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S, M
Materials: a small pouch of fertilizer
Duration: Concentration, up to 10 minutes
The ground in a 50-foot radius centered on a point of your choice within range erupts with sharpened wood. Each creature in the area when the spines first appear must make a Dexterity saving throw. On a failed save, a creature takes 8d6 piercing damage. On a successful save, it takes half as much damage. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 1d6 piercing damage for every 5 feet it travels.   When a creature is knocked prone in the area it must succeed on a Dexterity saving throw or take 6d6 piercing damage. On a successful save, it takes half as much damage. When a creature attempts to stand up in the area, it must first succeed on a Strength ability check against your spell save DC. On a failed check, the creature takes 3d6 piercing damage its speed is reduced to 0 until the start of its next turn.

Created by

That.One.Guy.

Statblock Type

Spell

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