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Bliss Ealia

1 Level (0/300 XP for level-up) Teratologist Background Tiefling Race / Species / Heritage Chaotic Good Alignment
Circle of Pollen Druid
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
8
-1
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
15
+2
10
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+1 Dexterity
+2 Constitution
+2 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+1 Acrobatics DEX
+5 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+2 Deception CHA
+0 History INT
+3 Insight WIS
+2 Intimidation CHA
+0 Investigation INT
skills
+5 Medicine WIS
+2 Nature INT
+3 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +1 STR 1d6-1 Bludgeoning
 Versatile (1d8)
Attacks

Spell Book

Racial Traits
Ability Score Increase: Charisma +2, Wisdom +1
Languages: Common, Infernal
Darkvision: Darkvision up to 60ft, in gray scale.
Hellish Resistance: Resistance to fire damage.
Bloodline of Fierna: You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Suggestion spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.

Class Features
Druidic: You know Druidic, the language of Druids. You can automatically spot Druidic messages, anyone who doesnt know Druidic must make a DC 15 investigation check to spot the message, but can't decipher it without magic.
Spellcasting: You draw upon the divine essence of nature for spellcasting. You can change your spells every long rest through meditation, and it takes 1 minute per spell level. You can use a druidic

  • Spell Save DC: 13 (8 + Proficiency (+2) + Wisdom mod (+3))

  • Spell Attack Modifier: +5 (Proficiency (+2) + Wisdom mod (+3))


Background Features (Teratologist)
Skill proficiencies: Animal Handling, Survival
Tool Proficiencies: Calligrapher's tools, cartographer's tools
Languages: Deep Speech
Xenophilia: You are adept at discerning the nature and function of monsters, which gives you an edge in your pursuit of them. You have advantage on survival checks to track aberrations, beasts, andmonstrosities. In addition, while you are within 60 feet of a hostile aberration, beast, or monstrosity you are considered to have at least 1 Pleasure and may not fall below 1 Pleasure so long as you remain conscious and within this range.

Features & Traits
Weapons: Quarterstaff
Armor: Wooden Shield (+2 AC), Leather Armor (11 + Dex (+1))
Magical Items:
Potions:
Miscellanious items: An explorer's pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope), Druidic Focus (Wooden Chastity Cage), Traveler's clothes

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips

  • Druidcraft: You create one of the following effects.



  1. You can create a tiny, harmless effect that predicts the weather for the next 24 hours.

  2. You instantly make a flower blossom, a seed pod open or a leaf bud bloom.

  3. You create an instantaneous, harmless sensory effect. The effect must fit in a 5ft cube.

  4. You instantly light or snuff out a candle, torch or a small campfire.



  • Subbadigitation: In a display of submission, you create a minor magical effect. You may do any of the following for the duration:



  1. Cause a creature that you are intimate with to become erect or wet.

  2. Cause one of your orifices to self-lubricate, even if it normally can't.

  3. Cause your eyes to moisten or cry.

  4. Ensure blood flow to your limbs and extremities, no matter how tightly they are tied.

  5. Release milk from your nipples or cause them to become erect.

  6. Remove your gag reflex.

  7. Slightly alter your facial features to appear more cute, tempting or vulnerable.



  • Friends (1 Action, Self, S/M (Makeup is applied to the face), Concentration up to 1 minute): For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.


First level (4 Max)

  • Bliss (1 action, Self, V/S/M (Token of happiness), Concentration up to 1 minute): While within 15 feet of you, creatures of your choosing gain a +2 bonus to attack rolls and saving throws while they have at least 1 Pleasure. As a bonus action on your turn, you may have a willing creature within range gain 1 pleasure.

  • Charged Touch (1 action, Self, V/S/M (Ball of wool), Concentration up to 1 minute): You gain 5 temporary hit points for the duration (Concentration, 1 minute), and you can choose whether damage hit the temporary hit points or normal hit points. If a creature hits you with a melee attack you may spend any amount of temporary hit points to an equal amount of lightning damage. If you spend a spell slot to cast this spell, you may touch an adjacent creature and cast this spell on them at the same level. The spell ends early if you have no temporary hit points.

  • Reprimand (1 reaction when attacked or targeted by a spell, 60ft, V, 1 round): You let loose a scathing chastisment upon a creature you can see. The target has disadvantage on attack rolls against you and you have advantage on saving throws you are required to make for their spells until the end of their next turn.

  • Strip Bare (1 Action, 60ft, V/S, Instant): A target humanoid you can see must make a Charisma saving throw, on a failure they lose all of their armor and clothes, leaving them naked and exposed.


Spellcasting
Languages: Common, Infernal, Deep Speech, Druidic

Proficiencies

  • Armor: Light Armor, Medium Armor, Shields (Non-metallic armors and shields)

  • Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

  • Tools: Herbalism Kit, Calligrapher's tools, Cartographer's tools

  • Saving Throws: Wisdom, Intelligence

  • Skills: Animal Handling (Background), Medicine (Class), Nature (Class), Survival (Background)



Languages & Proficiencies
Bliss is 167cm tall and weighs 60kg.
She is 23 years old.
Her skin is a light blue with black hair. Her horns jut out of her forehead before curving back, they are not very big, but they do stick out a bit above her head.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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