D&D Free Rules (2024) - Modified
1-level Enchantment
Each creature of your choice in a 10-foot-radius sphere centered on a point within range must succeed on a Wisdom saving throw or fall unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
Creatures that don't sleep, such as elves, or are immune to being charmed automatically succeed on saves against this spell.