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Deep Magic Volume 2 (p.177)

Expel Heresy

1-level Enchantment

Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal, Somatic, Material
Materials: a strip of sacred cloth formed into a loop
Duration: 1 minute
Attack/Save: WIS Save
Damage/Effect: Control
You prevent heresy from escaping the lips of a creature you can see within range. The target must succeed on a Wisdom saving throw or be unable to speak against your deity or faith. For the duration, the target coughs and chokes each time it attempts to speak a heresy of your faith or it attempts to speak anything hateful or negative about your deity, faith, or the faithful. In addition, if the target attempts to cast a spell with a verbal component targeting you or another member of your faith, or if it attempts to cast a spell with a verbal component while in a place dedicated to your deity, it must make a Constitution saving throw. On a failed save, the spell fails to cast, expending the action used to cast it but not the spell slot or use.    At the end of each of its turns, the target can make another Wisdom saving throw. The target has disadvantage on this saving throw if it is in a location sacred to your deity or faith, such as a temple or shrine. On a success, the spell ends.
Available for: Cleric

Created by

tokranepo.

Statblock Type

Spell

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