MME3 215
Wortlings look like short, pudgy humanoids with wrinkled, purple bark-like skin and limbs that end in sharp, venomous claws. They appear to have gleaming red eyes, but these are nothing more than an organ that gives off light. These 'offspring' are born mute and without the sense of sight, smell, and hearing. They can sense their surroundings through blindsight. Wortlings use their numbers to their advantage when attacking prey.
Orcwort Seed. Wortlings have a lifespan of 40-45 days. If a wortling is still alive when the orcwort decides to sleep, it will plant itself into the ground and if it survives, will eventually grow into another orcwort. Fortunately, an orcwort rarely allows this to happen as it does not want to compete with another of its kind. It often makes sure it has killed all of its wortlings before it begins its dormant state.
MOD | SAVE | ||
---|---|---|---|
STR | 12 | +1 | +1 |
DEX | 13 | +1 | +1 |
CON | 11 | +0 | +0 |
MOD | SAVE | ||
INT | 2 | -4 | -4 |
WIS | 11 | +0 | +0 |
CHA | 6 | -2 | -2 |
Pack Tactics. The wortling has advantage on an attack roll against a creature if at least one of the wortling's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The wortling makes two Claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 hour. Until this poison ends, the creature is incapacitated. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.