Remove these ads. Join the Worldbuilders Guild

MME3 30

Gorbel
SMALL ABERRATION UNALIGNED

A gorbel is a distant, dimwitted relative of the beholder and is often mistaken as one. However, the gorbel is much smaller than a beholder and lacks a large central eye. It resembles a 3-foot diameter, floating globe with reddish, rubbery, and semi- translucent skin. Six flexible and retractable eyestalks crown the gorbel's upper body, enabling it to view all directions simultaneously. Two stubby arms protrude from underneath its body, both ending in sharp talon-like claws. Dominating the center of its body is its mouth, which is filled with rows of small jagged teeth.

Volatile Balloon. A gorbel has no skeletal structure. Its body is composed mainly of flesh, cartilage, and gases. Its hide is so rubbery that bludgeoning attacks mostly bounce off them, hardly damaging the gorbel. The gases inside its body are hot and keep's the gorbel buoyant. However, the gases are also volatile. If exposed to air, the gases will ignite and cause the gorbel to burst in a fiery explosion, burning anyone close to it, even other gorbels.

Pack Hunters. Unlike a beholder, gorbels are always encountered in packs. They attack and eat anything that moves and will even swarm much larger prey. They attack by silently drifting down towards their targets, then digging their sharp claws into the victim's shoulders or back. Once the gorbel has latched on to its target, it will start biting the prey as well. Once attached, a gorbel will not release its grip until it or its victim is dead.

Ambush Predators. Gorbels are relatively slow and rely on stealth, surprise, and numbers to hunt successfully. It is no surprise that they are often encountered in types of terrain that can provide cover for them, such as stalactite-filled caverns, thick-canopied forests, and jungles with dense foliage where they can wait unnoticed until prey passes below them.


Armor Class: 13 (Natural Armor)

Initiative: +1 (11)

Hit Points: 10hp (3d6) 3d6

Speed: 10 ft, Fly 20 ft (hover), 20 ft (run), Fly 40 ft (glide)

Challenge: 1 (XP 200; PB +2)
    MOD SAVE
STR 10 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
    MOD SAVE
INT 3 -4 -4
WIS 10 +0 +0
CHA 6 -2 -2

Skills: Perception +4, Stealth +5

Resistances: Bludgeoning

Immunities: Prone

Senses: Darkvision 60 ft, Passive Perception 14


Traits

Death Burst. The gorbel explodes when it drops to 0 hit points. Each creature within 5 feet of it must succeed on a DC 10 Dexterity saving throw, taking 7 ( 2d6 ) fire damage on a failed save, or half as much damage on a successful one.

Pack Tactics. The gorbel has advantage on an attack roll against a creature if at least one of the gorbel's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The gorbel attacks with its Claws. If it is grappling with a creature, it can also use its Bite

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target is grappled (escape DC 10). Until this grapple ends, the target is restrained, the gorbel can automatically hit the target with its claws, and the gorbel can't attack another target with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target it is grappling with. Hit: 4 (1d6 + 1) piercing damage.


Created by

Ceadeus.

Statblock Type

Monster/NPC

Link/Embed