Monster Manual 2024
MOD | SAVE | ||
---|---|---|---|
STR | 6 | -2 | -2 |
DEX | 14 | +2 | +2 |
CON | 13 | +1 | +1 |
MOD | SAVE | ||
INT | 14 | +2 | +2 |
WIS | 11 | +0 | +0 |
CHA | 10 | +0 | +0 |
Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.
Multiattack. The intellect devourer makes one Claw attack and uses
Devour Intellect.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 ( 2d4+2 ) Slashing damage.
Devour Intellect. Intelligence Saving Throw: DC 12, one creature the intellect
devourer can see within 5 feet.
Failure: 11 ( 2d10 ) Psychic damage, and the
target has the Stunned condition until the end of the intellect devourer’s
next turn.
Steal Body. Intelligence Saving Throw: DC 12, one Small or Medium creature
within 5 feet that has the Incapacitated condition, is a Humanoid or Beast, and
has 10 Hit Points or fewer.
Failure: The intellect devourer possesses the target,
consumes its brain, and teleports inside its skull. While there, the intellect
devourer has Total Cover against attacks and other effects originating outside
its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma
scores; its understanding of Deep Speech; its telepathy; and its Detect
Intelligence trait. It otherwise adopts the target’s game statistics. It knows
everything the target knew, including spells and languages.
If the host body dies, the intellect devourer must leave it. The intellect devourer
is also forced out if the target regains its devoured brain by means of a Wish
spell. By spending 5 feet of its movement, the intellect devourer can voluntarily
leave the body, teleporting to the nearest unoccupied space within 5 feet of it.
The body then dies unless its brain is restored before the end of the intellect
devourer’s next turn.