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Dark Matter

Mechanized. Autonomous. Construct.
MEDIUM CONSTRUCT

Armor Class: 13

Initiative: +2 (12)

Hit Points: 31

Speed: 30 ft.

Challenge: -
    MOD SAVE
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
    MOD SAVE
INT 14 +2 +2
WIS 10 +0 +0
CHA 8 -1 -1

Immunities: charmed, frightened, poisoned

Senses: passive Perception 10

Languages: Common, Deep Speech


Traits

Constructed Nature. The construct doesn't require air, food, drink, or sleep.

Combat Protocols. When it rolls initiative, the construct adopts one of two different modes of operation, Offensive or Defensive, which influences the actions it can take in combat.

  • Offensive Mode. While in this mode, attacks against the construct have advantage. The construct can take the Attack (melee weapon attacks only), Dash, Ready, and Use an Object actions on its turn.
  • Defensive Mode. While in this mode, melee attacks against the construct's creator have disadvantage while the attacker is within the construct's reach. The construct can take the Dash, Disengage, Dodge, Help, Hide, and Use an Object actions on its turn.


Actions

Integrated Tonfa. Melee Weapon Attack: +5, reach 5ft., one target. Hit: 5 (1d6 + 2)

Integrated Claw. Melee Weapon Attack: +5, reach 5ft., one target. Hit: 5 (1d6 + 2)

Impulse Leap. The construct launches itself up to 30 feet in any direction, without provoking opportunity attacks.


Bonus Actions

Two Handed Fighting. Mac makes an attack without adding his bonus to the damage.


Reactions

Parry. When MAC is hit by a melee attack he can parry to add a +2 bonus to AC against the triggering attack, potentially causing it to miss.


Created by

Lost_Statblocks.

Statblock Type

Monster/NPC

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