Dark Matter
MOD | SAVE | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 14 | +2 | +2 |
CON | 14 | +2 | +2 |
MOD | SAVE | ||
INT | 14 | +2 | +2 |
WIS | 10 | +0 | +0 |
CHA | 8 | -1 | -1 |
Constructed Nature. The construct doesn't require air, food, drink, or sleep.
Combat Protocols. When it rolls initiative, the construct adopts one of two different modes of operation, Offensive or Defensive, which influences the actions it can take in combat.
Integrated Tonfa. Melee Weapon Attack: +5, reach 5ft., one target. Hit: 5 (1d6 + 2)
Integrated Claw. Melee Weapon Attack: +5, reach 5ft., one target. Hit: 5 (1d6 + 2)
Impulse Leap. The construct launches itself up to 30 feet in any direction, without provoking opportunity attacks.
Two Handed Fighting. Mac makes an attack without adding his bonus to the damage.
Parry. When MAC is hit by a melee attack he can parry to add a +2 bonus to AC against the triggering attack, potentially causing it to miss.