Weapon
Rare Abjuration
Requires Attunement
- Warp and Weft. This weapon can function as a short bow, long bow, or a great bow. You can spend one minute working on the adjustments required to change it from one type of bow to another.
- Gossamer Arc. This gilded bow creates hazy illusions of the nearby Gaele when drawn. Attacks made with this magic bow deal an extra 1d4 force damage to any target hit by it.
- Spell Signal Line. When you see a creature casting a spell within 60 feet of you while holding this bow, you can use your reaction to attempt to draw the spell's energy into the bow. When you do, you fire a magical arrow of pure force from the bow toward the creature. Make an attack roll with Shuttle, on a hit dealing damage as normal except all damage is force damage, and anchoring the spell to you for a brief moment. The target then makes a Concentration check against the damage dealt, losing the spell on failure.
You take force damage equal to 1d4 per spell level you are attempting to counter. If the target succeeds on its concentration check, you additionally become targeted by the spell, even if you would normally not be.
Once this property has been used, it can’t be used again until you finish a short or long rest.
The bowstrings attach to multiple anchor points along the arms of this exquisite masterwork of magic and martial prowess, then twist together to form the nock. These different strings can be adjusted to change its draw weight significantly, testing even the most skilled archers. The fine, white wood of its body is slightly dappled, like Birch, and seems to be growing back its bark with each magical shot loosed.
"No amount of power in a weapon or living being can change one fundamental fact of nature. Anything can be hunted."
Type |
Damage |
Damage |
Range |
Martial Melee |
1d6/1d8/1d10 + Dexterity Modifier |
Piercing |
80/320 - 150/600 - 230/920 |