Deep Magic Volume 2 (p.178)
Festering Fever
4-level Necromancy
Casting Time: 1 action
Range/Area: 30ft.
Components: Verbal, Somatic, Material
Materials: a stone soaked in vinegar
Duration: 1 minute
Attack/Save: CON Save
Damage/Effect: Necrotic
You infect a creature you can see within range with a magical, transmissible disease. The target must succeed on a Constitution saving throw or take 4d8 necrotic damage and be infected with the disease. At the start of the target’s next turn, the disease ends on the target and moves to a creature hostile to you within 10 feet of the target. The new target must succeed on a Constitution saving throw or take 3d8 necrotic damage and be infected with the disease. The disease continues moving from target to target in this way, reducing the amount of necrotic damage by 1d8 each time the disease moves to a new target. On a failed save, the final target takes 1d8 necrotic damage and this spell ends. If a target succeeds on a Constitution saving throw, it takes half the damage, and the disease doesn’t jump to a new target, ending the spell. A creature can take damage from this spell only once per casting of this spell.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Available for: Cleric, Druid