Deep Magic Volume 2 (p.191)
Kel's Antlion Trap
3-level Conjuration
Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal, Somatic, Material
Materials: an antlion husk
Duration: Concentration, 1 minute
Attack/Save: DEX Save
Damage/Effect: Piercing
You summon three sandpits on the ground on points you can see within range. Each pit is 10 feet wide and 5 feet deep and is difficult terrain. A creature that enters a pit for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or be restrained by the sand. A creature restrained by a sandpit takes 2d6 piercing damage at the end of each of its turns. A creature restrained by a sandpit can use its action to make a Strength check against your spell save DC. On a success, the creature is no longer restrained.
Available for: Druid, Ranger