Excal-heim
Relentless Endurance. When reduced to 0 hit points, they drops to 1 hit point instead (but can't do this again until they finish a long rest).
Blood Rush. When the orq kills an enemy that can bleed, it gains 3 temp HP (but can't do this again until they finish a long rest).
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 1d10+3 slashing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 1d8+3 piercing damage.
10 flame bolts, 20 normal. When dealing max dam, the target is set alight dealing 5 fire dam per turn for 3 turns.