Excal-heim
Relentless Endurance. When reduced to 0 hit points, they drops to 1 hit point instead (but can't do this again until they finish a long rest).
Blood Rush. When the orq kills an enemy that can bleed, it gains 3 temp HP (but can't do this again until they finish a long rest).
Death Throes. When the Orq Magus is reduced to 0 HP, its flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 2d8 force damage.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 slashing damage. Siege Weapon
Handaxe. Ranged Weapon Attack: +4 to hit, range 30/40 ft., one target. Hit: 5 1d6+2 slashing damage. Siege Weapon
Necrotic Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 11 2d10 necrotic damage.
Spellcasting. The Orq Magus casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: enlarge/reduce, invisibility, stinking cloud