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MME2 199

Mohrg
MEDIUM UNDEAD CHAOTIC EVIL

Serial killers and mass murderers who had a strong hatred for life and die without atoning for their sins catch the attention of Orcus, the Demon Prince of Undeath. These wicked souls are gifted unlife by the demon lord, and rise as mohrgs to continue their passion for killing.

Supernatural Strength. A mohrg appears as a nearly skeletal humanoid corpse, with its rib cage showing grotesque, writhing organs and viscera. It moves with incredible speed and unnatural strength, and often catches its victims with surprise because of this.

Cunning Sadist. Despite its appearances, a mohrg is not a mindless undead. It is quite cunning and feverishly experiences a perverse pleasure toying with and killing its victims. It will even carry a conversation with its prey, tormenting it with its thoughts of how it will slowly torture and dismember it alive.

Undead Nature. A mohrg doesn't require air, food, drink, or sleep.


Armor Class: 16 (Natural Armor)

Initiative: +4 (14)

Hit Points: 105hp (14d8+42) 14d8+42

Speed: 40 ft, 80 ft (run)

Challenge: 7 (XP 2900; PB +3)
    MOD SAVE
STR 21 +5 +5
DEX 19 +4 +7
CON 16 +3 +3
    MOD SAVE
INT 11 +0 +0
WIS 12 +1 +4
CHA 14 +2 +2

Skills: Perception +4, Stealth +10

Resistances: Necrotic

Immunities: Poison, Charmed, Frightened, Poisoned

Senses: Darkvision 60 ft, Passive Perception 14

Languages: the languages it knew in life


Traits

Cunning Action. On each of its turns, the mohrg can use a bonus action to take the Dash, Disengage, or Hide action.

Create Ghoul. As a bonus action, the mohrg can choose a corpse within 5 feet of it. The corpse must be that of a humanoid slain by the mohrg. Unless the humanoid is restored to life or its body is destroyed, the corpse will rise as a ghoul at the start of the mohrg's next turn. The ghoul will act as an ally of the mohrg and under control of the mohrg. The mohrg can have no more than four ghouls under its control at one time.


Actions

Multiattack. The mohrg makes three attacks: two with its claws and one with its tongue.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 4 ( 1d8 ) necrotic damage and target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the mohrg can't use its one of its claw attacks on another target.

Tongue. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 ( 3d6 ) necrotic damage, and the target must succeed a DC 14 Constitution saving throw. On a failed save, the target is paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


Created by

Ceadeus.

Statblock Type

Monster/NPC

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